Raider ToolkitARC Raiders fan tools
Unofficial fan tools · Speranza

Raider
Toolkit

Plan every Workshop and Outpost upgrade, price out a weapon with its attachments, look up any item or key, and build a shopping list before you deploy topside.

How does it work?
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Guide

How does it work?

Plan your raids in a few clicks. No account needed: everything saves in your browser.

  1. 01

    Find your keys

    Open Keys to see what every key opens and how to get it. Press Show on map to jump straight to its door.

  2. 02

    Know where loot spawns

    Search any item in the Item finder for its value, where it spawns and what it recycles into. Map intel shows what each area holds.

  3. 03

    Plan your upgrades

    Set your stations in the Workshop planner, or pick a gun, tier and attachments in the Weapon calculator. Every material you need is added up for you.

  4. 04

    Build your shopping list

    Press + Shopping list anywhere. Your list combines everything, tracks what you already have and exports to Discord, Steam or plain text.

Tools

Pick a tool

Six tools that work together. Anything you plan can go straight onto your shopping list.

FAQ

Good to know

Quick answers to the things people ask most.

Do I need an account? Where is my stuff saved?

No account needed. Your plans, shopping list and settings are saved in this browser on this device. Clearing your browser data or switching to another device starts you fresh.

How do I share a weapon build or move it to another device?

In the Weapon calculator, press Copy build code and paste it anywhere, for example in Discord. Anyone can open it with Load a build.

What does the number on a map pin mean?

Several keys open doors in the same building. Hover or tap the pin to see all of them and which door each one opens.

Why does one key have several pins?

Some keys, like the Blue Gate Cellar Key, open more than one door. Each pin is one of them, so if the first door is already looted, try the next.

Is the pin on the exact door?

Hover the pin to check. It says whether it marks the door itself or just the building or area.

How is DPS calculated?

Damage × fire rate. It is meant for comparing weapons with each other, and does not count reloads, headshots or shields.

Why do some weapon stats show “—” or a note about sources?

Some numbers are missing from the community data set. Where we could, gaps are filled from arcraiders.wiki or arcraidershub.com and marked under the table. “—” means no source has that number yet.

Why do the weapon stats only open at the end?

The Weapon calculator goes step by step. The stats open once every attachment slot is set; choose None to leave a slot empty, or press Skip to stats.

How does the shopping list count items?

Everything you add becomes its own group. If two groups need the same item, the Have number is shared between them, so nothing gets counted twice. Tick an item once you have all of it.

What do the export options do?

Combine everything merges all groups into one total list. Include items I've already got keeps finished items in the export, marked as done. Then pick Plain, Discord or Steam formatting and copy.

How accurate are the map conditions?

They are estimated from a rotation we recorded hour by hour. Most events repeat every 25 hours, so the timers are usually right, but roughly one hour in ten can differ. Pick your server region on the map card, and check the in-game map screen before you count on an event.

How up to date is the data?

The badge at the bottom of every page shows the game patch and when the data was last updated. The site refreshes its data automatically every day.

Why does a map say WIP?

Something for that map is still missing, like the map image or key pins. The map card says exactly what.

Is this official?

No. This is an unofficial fan project and is not affiliated with Embark Studios.

I found a mistake or have an idea. Where do I tell you?

Drop it in our Discord. Corrections are added for everyone.

Tool 01

Workshop planner

Tell it where each station is now and where you want it. Costs of every tier in between are added up, grouped by station, with a full list beside them.

Tool 02

Weapon calculator

1Choose a weapon
Tool 03

Item finder

Search every item for its value, rarity, vendors, recycling, recipes and where to find it.

Tool 04

Map intel

About

Info, sources & legal

Where the data comes from, how fresh it is, and what is still missing.

Legal

Raider Toolkit is an unofficial fan project and is not affiliated with or endorsed by Embark Studios. ARC Raiders, its item names, item artwork and map art belong to Embark Studios AB. The home-page scene is original art drawn in code.

Made and maintained by Kuro (Discord: kuro_1). Questions, corrections or ideas: say hi in the Discord.

Data sources

Notes per tool

Workshop. Levels 1 to 3 of the six Workshop benches come from the game data (v1.42). Gunsmith IV, the Outpost and the Research Station come from October 2026 guides. Research node costs, and what is unlocked at each level, are only partly published. Stash counts are saved in this browser only.

Weapons. The data set lists the materials for each tier, not the Gunsmith level each upgrade needs, so that is only shown for crafting the weapon and the attachments. Amplification Module counts are not published, so they are shown as unknown, never guessed. Weapon and attachment costs, tier bonuses and repair costs are from the game data (v1.42); a dash in the tier table means the data set has no value for that tier. Blueprint locations are from community guides. Kinetic Converter, Horizontal Grip and Silencer III cannot be crafted: they are found as loot, and the game's quest and project data name a guaranteed source where there is one. Corrections from the 2.0 and 2.3 patch notes are applied: the Anvil is Rare and lost its tech-mod slot (the Anvil Splitter is now part of the Amplified Anvil), Tian Wen no longer sells the Anvil or Hullcracker, creds were removed so cred prices are gone, and six legendary blueprints can drop in any major map condition. The Bantam and Stiletto (new in 2.0) are listed as WIP until their recipes are published. Build codes contain only the weapon, tiers, amplification and attachments.

Maps. Map images are the in-game maps from the data set. Named areas, ziplines and per-map conditions come from community map pages; the full condition list is from the game data. Pendola Pass has no map image or area list in the sources used yet. The interactive-map buttons link to arcraidersmaps.app. Zoomed-in views load the full original images (Buried City 6144 px, Stella Montis 5120 px, Dam 4260 px, the rest about 4000 px). How sharp they look depends on the source: Dam and Spaceport have fine detail but film-grain, Blue Gate is softer, and Riven Tides is the softest; the data set has no sharper versions with area names on them.

Keys. What each key opens comes from the game's item descriptions, with door details, how to get it and what is inside from the community guides listed above. Guides sometimes disagree; where they do, both versions are shown. Map pins mark the named area printed on the game map, not the exact door, and only keys whose area is labelled on the map have a pin. Riven Tides and Pendola Pass keys have no pins: the Riven Tides map image has no area labels and there is no Pendola Pass map image yet.

Shopping list. Saved in this browser only. “Have” counts are shared across all groups and taken off the first groups first; the export lists what is still missing. Materials to craft an item come from the game data recipes.

Items. Stats, values, vendors, recycling and recipes are game data. Where-to-find notes come from the community guides listed above. Items added in update 2.x have no value or rarity in the data yet.

Workshop: cost of every tier, with running totals
Tool 05

Keys & keycards

Every key and keycard: which door it opens, how to get it and what is behind it. Keys with a map pin can be shown on the map.

Tool 06

Shopping list

Add an item

Add the item itself, or the materials needed to craft it.